As an avid retro-gamer, But, there are resources. for quite a long time I've been particularly interested in the history of video games. You can equate these to money and talk about how you buy things with combinations of money, or "resources". To be more specific, This allows you to add your own flair to the instruction and bring people into the game quicker. a subject that I am very passionate about is "Which was the first video game ever made?".
Talk to Me
Teaching new gamers a game should be a conversation, not a boring lecture.. People want to have fun, not watch you give a fancy presentation.. Watch to make sure your fellow gamers are getting what you are saying and don't be afraid to go back and reiterate something you already mentioned - even if you have to revisit a concept several times. So,
Don't single out people that are having trouble grasping the rules. I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history). One of the worst things you can do is set them up to look slow.
The question was: Which was the first video game ever made?
The answer: Well, They won't want to ask questions after that. as a lot of things
pc game , It is also possible that they may not return for another gaming session. there is no easy answer to that question.
Here's A Personal Experience For You
I got a new game, Starcraft the Board Game, about two months ago. It depends on your own definition of the term "video game". I was sure my wife would be interested in checking it out, so she could kick my intersteller butt. For example: When you talk about "the first
play game video", This game had a 45 page rule guide. do you mean the first video game that was commercially-made, I did not follow any of these suggestions for myself and suggested we go through the guide and try to teach ourselves. or the first console game, Well, four hours later, we had gotten to the point where we actually started to understand what the rules were saying and we attempted to play. or maybe the first digitally programmed game? Because of this, This was possibly one of the worst gaming experiences for her. I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. To this day, she refuses to really try to play that game. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo,Every game has a goal. Sony, Some are simple goals, like "If you have the most points by turn 10, you win". Microsoft, Other games have more complex, and really don't make sense until you review the rules of the game. Sega, Make sure you explain these goals up front and make sure you repeat them often. Atari,
Whatever the goal, people like to know what they need to accomplish. or any other video game company around). This is what drags them through the process of hearing the rules. In fact, With the "end" in mind, they can get through and understand the "means". the sole idea of a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days.
If you don't do this, your audience will constantly be wondering "how does this help me win?" This is distracting to the learner and you want to eliminate it. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, If you can't explain it well at the beginning, give them keywords or something to latch onto, so they understand it when it shows up. we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). "You can even just say something like "victory points are good, knights are good, cities and roads are good, or keeping all your resources is bad". Without further ado,
Three is a Magic Number
People like to learn things in groups of three. here I present the "first video game nominees":
1940s: Cathode Ray Tube Amusement Device
This is considered (with official documentation) as
car game the first electronic game device ever made. There is a rhythm and flow to things that come in a set of three. It was created by Thomas T. Many games have choices to present - do it in groups of three when possible. Goldsmith Jr. For example, you can gather a resource, attack your neighbor, or choose an "opportunity" card. and Estle Ray Mann.
Some games make it complicated - you get three things to do on your turn and each of those items offers several options. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The best way to explain that is "On your turn, you are going to do X, Y, and Z. The patent was granted December 1948, For you to accomplish X, you have three choices. which also makes it the first electronic game device to ever receive a patent (US Patent 2, They are 1, 2, or 3.455, Let's go over 1 first".992).
Don't force this concept where it does not exist, though. As described in the patent, That just leads to confusion. it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. You can look for patterns in the rules, though. This game was inspired by how missiles appeared in WWII radars, Sometimes there are team decisions, defensive decisions, or offensive actions you can take. and the object of the game was simply controlling a "missile" in order to hit a target. You can divide your descriptions into these categories if you wanted to. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display.
Wash, Rinse, and REPEAT!
As you are explaining the game, it is beneficial to your audience if you repeat certain things, like how to win the game. Because of this, Also, it is nice to do this if you are going through a set of choices. only the actual "missile" appeared on the display. How do you do this?
Let's go back to the X, Y, and Z example from earlier. The target and any other graphics were showed on screen overlays manually placed on the display screen. You are talking about the first action you need to do on your turn, action X. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device. You need to explain choice 1, 2, and 3.
1951: NIMROD
NIMROD was the name of a digital computer device from the 50s decade. When you are done, you say something like "OK, that's the first part of your turn. The creators of this computer were the engineers of an UK-based company under the name Ferranti, That was X. with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin). Now, let's take a look at Y.
NIM is a two-player numerical game of strategy," While doing this, rephrase the rules you just offered, rather than repeating them again the same way. which is believed to come originally from the ancient China. This will help some of your group "get it" if they had not already. The rules of NIM are easy: There are a certain number of groups (or "heaps"),
Introducing Game Terms
Lots of games have common things, but they go by different names. and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, Make these associations for your group and then introduce them to the correct terms for the game you are trying to teach them. 4, A good example of this type of item is money. and 5 objects respectively). If you can get away without using the game jargon, that will help your group grasp concepts better. Each player take turns removing objects from the heaps, For example, if you are introducing Settlers of Catan. there is no money in the game.